If you don't care for logs or the plot you can ignore everything that I just said. Other people might experience it differently. I loved the puzzles of the Talos principle, but it was its plot and philosophical challenges that made me enjoy this game so much. The puzzles themselves are pretty easy in the tower (piece of cake compared to the ones in world C for sure), but it is because of the story that the experience of the tower is better if left for the end (and you probably noticed that the number of the time capsules you are finding there are way more advanced) For me, the experience of finishing every world then climbing every floor, and in every one finding, little by little, the final pieces of the puzzle: a qr code, a log, all connecting all the lose ends and slowly culminating to the finale hyped me so much for the last stage. Maybe later after you finish the game you will look at them again and realize "oh, thats what it meant", but it will be like looking to a movie to which someone spoiled you the end without going through the plot. Climbing it before acquiring that knowledge will (in my opinion off course) hinder your overall game experience, because you will find qr codes, logs and audio tapes in every floor that will make little sense if you have not gone through the ones in the gardens. Plus as you advance in the worlds you start to read more logs and qr codes from other versions, about this world, what happened and start to really understand whats going on. The decision to climb it should only be made after you see what he has in store for you, and that's something you only find after finishing all worlds. Sure you can just go back and forth between tower and gardens, but then you miss 2 key elements, which for me is the story/plot and "digging" for what happened to the humans. Also as you climb you will need some devices that you might have not unlock yet, and that will suck if you try to start a puzzle for which you have no devices to solve. Don't want to spoil the fun looking for a walktrough.Basically you can only climb to the top of the tower when you have all sigils, so you can only climb to the top floor when you finish all worlds. Can you confirm sometimes you have to do something inside a puzzle that has influence over the hub area (I remember having to direct red/blue beams from single puzzles on a high hidden pole in the hub area).Do the areas behind bars (not doors) get unlocked in some of the searches?.Do you have to search for something around the level? I think I found a key that's not meant for the locked gates involved in gameplay.Do the stars need "platforming" in some of the levels?.I already know not all stars are inside the enclosed puzzles.So, for those who have finished the game: I only found 2 so far (halfway in second world), and sorta realized where are at least 3 more, but don't know how to get to them yet. What I'm trying to understand is if there's any principle stars search stick to, so that I can try to look for them myself without going in fruitless pursuits. Sorry for the sorta necrobump, but having my share of tribulations while walking through Pompei (sorta strange feeling, being from Naples).
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